Jórvík

  • Game Typ: Economic, good trading, auction game
  • Player: 2-5
  • Age: 10+
  • Play Time: 45-120 min
  • Autor: Falko Seyfferth
  • Illustrator: Stefan Feld
  • Publisher: Pegasus Spiele

Jórvík is a trading strategy game set in the world of the Vikings who settled in Britain and is a reinterpretation of the games „Kaispeicher“ and „Die Speicherstadt“.

The game is played over the four seasons, which offer an increasing number of incoming events to which the players must react. Depending on the number of players, cards are revealed from a deck and brought into play, in which players can express interest with their respective Viking figures according to a certain scheme.

These can be ships with valuable cargoes of goods, craftsmen who process the goods and thus generate victory points, merchants to sell goods, scalds, warriors, oracles, festivals and other elements, each of which has different abilities and meanings during the other phases of the game.

The aim is to gain the most victory points at the end. This can be achieved in many different ways. Fulfilling craft conditions, gaining a high level of power through warrior cards to successfully fend off attacks by the Picts, collecting multiplying feast cards or through the beguiling songs of skalds, which grant a high bonus for certain card constellations.

If a player was successful in the bidding phase, he can decide whether to buy a new card that has been brought into play and to which he is then entitled. If he can pay for it with the corresponding amount of coins, the respective card effect is triggered.  For example, he receives the goods loaded on ships and can then redistribute them to his advantage, or he receives new warriors for his defense, etc.

It is important to understand that you cannot get all the good cards.  This is because the other players will try to obtain a valuable card themselves by cleverly placing their pieces, or they will inflate the purchase price by feigning interest in their opponents.

The game is not particularly fast-paced and for the impatient there may be too little action, but in the last phases of the game, before the end, there can be dramatic turns. This means that players who have been relatively far behind so far can gain a lot of bonus points to turn the tide.

You should also have a relatively high frustration threshold, as you really don’t always get the cards you want or can use for your game strategy. You should be flexible and possibly switch to a different victory condition if things don’t go the way you thought they would.

For our VBR version, we have implemented some great Viking figures and also designed the goods attractively as 3D objects. This makes bidding, collecting and trading even more fun.

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